Virtual Reality (VR) is an emerging technology that is gaining widespread acceptance across different industry verticals, especially the gaming industry. The growing prominence of VR technology in the gaming industry is presumed to have a positive impact on the related hardware and accessories market. The global VR gaming accessories market is presumed to register strong growth, expanding at a double-digit CAGR during the forecast period. Integration of VR technology in gaming has caught the world by storm, developing a new breed of technology for the gaming industry. Virtual reality replicates the 3D environment in a way that the user can communicate and interact with the virtual world, thereby providing users with a life-like experience at any location.
The introduction of virtual reality has augmented the already attractive world of gaming, offering a mesmerizing 3D experience to gamers with the help of virtual reality devices and accessories. The advent of virtual reality in the gaming industry has elevated the demand for VR hardware, thereby creating a huge potential for consoles and accessories compatible with VR input devices. Virtual reality-based games are gaining popularity across the globe as the gaming community and enthusiasts continue to use smartphones as a platform for an enhanced VR experience. Thus, increasing penetration of VR technology in gaming coupled with the proliferation of smartphones among the younger generation as a tangible platform for virtual reality gaming is driving demand for related gaming accessories across the globe.
Demand for virtual reality headsets offering the ease of playing VR games without any need for connected cables is further driving the market growth. All these factors are collectively contributing to the double-digit growth of the global virtual reality gaming accessories market during the forecast period. Worldwide spending on ICT products and services has increased significantly over the last few years due to increasing internet penetration and continuous advancements in technologies. In terms of geography, the Asia Pacific region is anticipated to grow incrementally during the forecast period. The demand for head-mounted displays, especially for gaming applications in countries including China, Japan, and South Korea is on a rise due to evolving digital habits of consumers and the growing penetration of VR technology.
Key Players Identified for the Virtual Reality Gaming Accessories Market Include but are Not Limited to:
Google, Inc., HP Development Company, L.P., HTC Corporation, Microsoft, Nintendo, Oculus VR, LLC, SAMSUNG, Sony Corporation, Virtuix, Xiaomi, ZEISS International, and Other notable players.
Historical & Forecast Period
This study report represents analysis of each segment from 2022 to 2032 considering 2023 as the base year. Compounded Annual Growth Rate (CAGR) for each of the respective segments estimated for the forecast period of 2024 to 2032.
The current report comprises of quantitative market estimations for each micro market for every geographical region and qualitative market analysis such as micro and macro environment analysis, market trends, competitive intelligence, segment analysis, porters five force model, top winning strategies, top investment markets, emerging trends and technological analysis, case studies, strategic conclusions and recommendations and other key market insights.
Research Methodology
The complete research study was conducted in three phases, namely: secondary research, primary research, and expert panel review. key data point that enables the estimation of Virtual Reality Gaming Accessories market are as follows:
Market forecast was performed through proprietary software that analyzes various qualitative and quantitative factors. Growth rate and CAGR were estimated through intensive secondary and primary research. Data triangulation across various data points provides accuracy across various analyzed market segments in the report. Application of both top down and bottom-up approach for validation of market estimation assures logical, methodical and mathematical consistency of the quantitative data.
ATTRIBUTE | DETAILS |
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Research Period | 2022-2032 |
Base Year | 2023 |
Forecast Period | 2024-2032 |
Historical Year | 2022 |
Unit | USD Million |
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Region Segment (2022-2032; US$ Million)
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Key questions answered in this report