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Market Research
Gaming Hardware Market Expected to Grow at 7.2% by 2032
Gaming Hardware Market By Gaming Platform (PC, Smartphone/Tablet Gaming, TV), By Product (Consoles, Accessories), By End-user (Residential Gaming Hardware, Commercial Gaming Hardware) - Growth, Future Prospects And Competitive Analysis, 2024 - 2032
01 Dec 2019
Format
Request Sample
Report Summary
Table of contents
list of tables
list of figures
1. Preface
1.1. Report Description
1.1.1. Purpose of the Report
1.1.2. Target Audience
1.1.3. Key Offerings
1.2. Market Segmentation
1.3. Research Methodology
1.3.1. Phase I - Secondary Research
1.3.2. Phase II - Primary Research
1.3.3. Phase III - Expert Panel Review
1.3.4. Assumptions
1.3.5. Approach Adopted
2. Executive Summary
2.1. Market Snapshot: Global Gaming Hardware Market
2.2. Global Gaming Hardware Market, By Gaming Platform, 2023 (US$ Million)
2.3. Global Gaming Hardware Market, By Product, 2023 (US$ Million)
2.4. Global Gaming Hardware Market, By End-user, 2023 (US$ Million)
2.5. Global Gaming Hardware Market, By Geography, 2023 (US$ Million)
2.6. Attractive Investment Proposition by Geography, 2023
3. Gaming Hardware Market: Competitive Analysis
3.1. Market Positioning of Key Gaming Hardware Market Vendors
3.2. Strategies Adopted by Gaming Hardware Market Vendors
3.3. Key Industry Strategies
4. Gaming Hardware Market: Macro Analysis & Market Dynamics
4.1. Introduction
4.2. Global Gaming Hardware Market Value, 2022 - 2032, (US$ Million)
4.3. Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Key Challenges
4.3.4. Key Opportunities
4.4. Impact Analysis of Drivers and Restraints
4.5. See-Saw Analysis
4.6. Porter's Five Force Model
4.6.1. Supplier Power
4.6.2. Buyer Power
4.6.3. Threat Of Substitutes
4.6.4. Threat Of New Entrants
4.6.5. Competitive Rivalry
4.7. PESTEL Analysis
4.7.1. Political Landscape
4.7.2. Economic Landscape
4.7.3. Technology Landscape
4.7.4. Legal Landscape
4.7.5. Social Landscape
5. Gaming Hardware Market: By Gaming Platform, 2022-2032, USD (Million)
5.1. Market Overview
5.2. Growth & Revenue Analysis: 2023 Versus 2032
5.3. Market Segmentation
5.3.1. PC
5.3.2. Smartphone/Tablet Gaming
5.3.3. TV
6. Gaming Hardware Market: By Product, 2022-2032, USD (Million)
6.1. Market Overview
6.2. Growth & Revenue Analysis: 2023 Versus 2032
6.3. Market Segmentation
6.3.1. Consoles
6.3.1.1. Standard Consoles
6.3.1.2. Handheld Consoles
6.3.2. Accessories
6.3.2.1. Headsets
6.3.2.2. Cameras
6.3.2.3. Gamepads
6.3.2.4. Steering Wheel
6.3.2.5. Joysticks
7. Gaming Hardware Market: By End-user, 2022-2032, USD (Million)
7.1. Market Overview
7.2. Growth & Revenue Analysis: 2023 Versus 2032
7.3. Market Segmentation
7.3.1. Residential Gaming Hardware
7.3.2. Commercial Gaming Hardware
8. North America Gaming Hardware Market, 2022-2032, USD (Million)
8.1. Market Overview
8.2. Gaming Hardware Market: By Gaming Platform, 2022-2032, USD (Million)
8.3. Gaming Hardware Market: By Product, 2022-2032, USD (Million)
8.4. Gaming Hardware Market: By End-user, 2022-2032, USD (Million)
8.5.Gaming Hardware Market: By Region, 2022-2032, USD (Million)
8.5.1.North America
8.5.1.1. U.S.
8.5.1.1.1. Gaming Hardware Market: By Gaming Platform, 2022-2032, USD (Million)
8.5.1.1.2. Gaming Hardware Market: By Product, 2022-2032, USD (Million)
8.5.1.1.3. Gaming Hardware Market: By End-user, 2022-2032, USD (Million)
8.5.1.2. Canada
8.5.1.2.1. Gaming Hardware Market: By Gaming Platform, 2022-2032, USD (Million)
8.5.1.2.2. Gaming Hardware Market: By Product, 2022-2032, USD (Million)
8.5.1.2.3. Gaming Hardware Market: By End-user, 2022-2032, USD (Million)
8.5.1.3. Rest of North America
8.5.1.3.1. Gaming Hardware Market: By Gaming Platform, 2022-2032, USD (Million)
8.5.1.3.2. Gaming Hardware Market: By Product, 2022-2032, USD (Million)
8.5.1.3.3. Gaming Hardware Market: By End-user, 2022-2032, USD (Million)
9. UK and European Union Gaming Hardware Market, 2022-2032, USD (Million)
9.1. Market Overview
9.2. Gaming Hardware Market: By Gaming Platform, 2022-2032, USD (Million)
9.3. Gaming Hardware Market: By Product, 2022-2032, USD (Million)
9.4. Gaming Hardware Market: By End-user, 2022-2032, USD (Million)
9.5.Gaming Hardware Market: By Region, 2022-2032, USD (Million)
9.5.1.UK and European Union
9.5.1.1. UK
9.5.1.1.1. Gaming Hardware Market: By Gaming Platform, 2022-2032, USD (Million)
9.5.1.1.2. Gaming Hardware Market: By Product, 2022-2032, USD (Million)
9.5.1.1.3. Gaming Hardware Market: By End-user, 2022-2032, USD (Million)
9.5.1.2. Germany
9.5.1.2.1. Gaming Hardware Market: By Gaming Platform, 2022-2032, USD (Million)
9.5.1.2.2. Gaming Hardware Market: By Product, 2022-2032, USD (Million)
9.5.1.2.3. Gaming Hardware Market: By End-user, 2022-2032, USD (Million)
9.5.1.3. Spain
9.5.1.3.1. Gaming Hardware Market: By Gaming Platform, 2022-2032, USD (Million)
9.5.1.3.2. Gaming Hardware Market: By Product, 2022-2032, USD (Million)
9.5.1.3.3. Gaming Hardware Market: By End-user, 2022-2032, USD (Million)
9.5.1.4. Italy
9.5.1.4.1. Gaming Hardware Market: By Gaming Platform, 2022-2032, USD (Million)
9.5.1.4.2. Gaming Hardware Market: By Product, 2022-2032, USD (Million)
9.5.1.4.3. Gaming Hardware Market: By End-user, 2022-2032, USD (Million)
9.5.1.5. France
9.5.1.5.1. Gaming Hardware Market: By Gaming Platform, 2022-2032, USD (Million)
9.5.1.5.2. Gaming Hardware Market: By Product, 2022-2032, USD (Million)
9.5.1.5.3. Gaming Hardware Market: By End-user, 2022-2032, USD (Million)
9.5.1.6. Rest of Europe
9.5.1.6.1. Gaming Hardware Market: By Gaming Platform, 2022-2032, USD (Million)
9.5.1.6.2. Gaming Hardware Market: By Product, 2022-2032, USD (Million)
9.5.1.6.3. Gaming Hardware Market: By End-user, 2022-2032, USD (Million)
10. Asia Pacific Gaming Hardware Market, 2022-2032, USD (Million)
10.1. Market Overview
10.2. Gaming Hardware Market: By Gaming Platform, 2022-2032, USD (Million)
10.3. Gaming Hardware Market: By Product, 2022-2032, USD (Million)
10.4. Gaming Hardware Market: By End-user, 2022-2032, USD (Million)
10.5.Gaming Hardware Market: By Region, 2022-2032, USD (Million)
10.5.1.Asia Pacific
10.5.1.1. China
10.5.1.1.1. Gaming Hardware Market: By Gaming Platform, 2022-2032, USD (Million)
10.5.1.1.2. Gaming Hardware Market: By Product, 2022-2032, USD (Million)
10.5.1.1.3. Gaming Hardware Market: By End-user, 2022-2032, USD (Million)
10.5.1.2. Japan
10.5.1.2.1. Gaming Hardware Market: By Gaming Platform, 2022-2032, USD (Million)
10.5.1.2.2. Gaming Hardware Market: By Product, 2022-2032, USD (Million)
10.5.1.2.3. Gaming Hardware Market: By End-user, 2022-2032, USD (Million)
10.5.1.3. India
10.5.1.3.1. Gaming Hardware Market: By Gaming Platform, 2022-2032, USD (Million)
10.5.1.3.2. Gaming Hardware Market: By Product, 2022-2032, USD (Million)
10.5.1.3.3. Gaming Hardware Market: By End-user, 2022-2032, USD (Million)
10.5.1.4. Australia
10.5.1.4.1. Gaming Hardware Market: By Gaming Platform, 2022-2032, USD (Million)
10.5.1.4.2. Gaming Hardware Market: By Product, 2022-2032, USD (Million)
10.5.1.4.3. Gaming Hardware Market: By End-user, 2022-2032, USD (Million)
10.5.1.5. South Korea
10.5.1.5.1. Gaming Hardware Market: By Gaming Platform, 2022-2032, USD (Million)
10.5.1.5.2. Gaming Hardware Market: By Product, 2022-2032, USD (Million)
10.5.1.5.3. Gaming Hardware Market: By End-user, 2022-2032, USD (Million)
10.5.1.6. Rest of Asia Pacific
10.5.1.6.1. Gaming Hardware Market: By Gaming Platform, 2022-2032, USD (Million)
10.5.1.6.2. Gaming Hardware Market: By Product, 2022-2032, USD (Million)
10.5.1.6.3. Gaming Hardware Market: By End-user, 2022-2032, USD (Million)
11. Latin America Gaming Hardware Market, 2022-2032, USD (Million)
11.1. Market Overview
11.2. Gaming Hardware Market: By Gaming Platform, 2022-2032, USD (Million)
11.3. Gaming Hardware Market: By Product, 2022-2032, USD (Million)
11.4. Gaming Hardware Market: By End-user, 2022-2032, USD (Million)
11.5.Gaming Hardware Market: By Region, 2022-2032, USD (Million)
11.5.1.Latin America
11.5.1.1. Brazil
11.5.1.1.1. Gaming Hardware Market: By Gaming Platform, 2022-2032, USD (Million)
11.5.1.1.2. Gaming Hardware Market: By Product, 2022-2032, USD (Million)
11.5.1.1.3. Gaming Hardware Market: By End-user, 2022-2032, USD (Million)
11.5.1.2. Mexico
11.5.1.2.1. Gaming Hardware Market: By Gaming Platform, 2022-2032, USD (Million)
11.5.1.2.2. Gaming Hardware Market: By Product, 2022-2032, USD (Million)
11.5.1.2.3. Gaming Hardware Market: By End-user, 2022-2032, USD (Million)
11.5.1.3. Rest of Latin America
11.5.1.3.1. Gaming Hardware Market: By Gaming Platform, 2022-2032, USD (Million)
11.5.1.3.2. Gaming Hardware Market: By Product, 2022-2032, USD (Million)
11.5.1.3.3. Gaming Hardware Market: By End-user, 2022-2032, USD (Million)
12. Middle East and Africa Gaming Hardware Market, 2022-2032, USD (Million)
12.1. Market Overview
12.2. Gaming Hardware Market: By Gaming Platform, 2022-2032, USD (Million)
12.3. Gaming Hardware Market: By Product, 2022-2032, USD (Million)
12.4. Gaming Hardware Market: By End-user, 2022-2032, USD (Million)
12.5.Gaming Hardware Market: By Region, 2022-2032, USD (Million)
12.5.1.Middle East and Africa
12.5.1.1. GCC
12.5.1.1.1. Gaming Hardware Market: By Gaming Platform, 2022-2032, USD (Million)
12.5.1.1.2. Gaming Hardware Market: By Product, 2022-2032, USD (Million)
12.5.1.1.3. Gaming Hardware Market: By End-user, 2022-2032, USD (Million)
12.5.1.2. Africa
12.5.1.2.1. Gaming Hardware Market: By Gaming Platform, 2022-2032, USD (Million)
12.5.1.2.2. Gaming Hardware Market: By Product, 2022-2032, USD (Million)
12.5.1.2.3. Gaming Hardware Market: By End-user, 2022-2032, USD (Million)
12.5.1.3. Rest of Middle East and Africa
12.5.1.3.1. Gaming Hardware Market: By Gaming Platform, 2022-2032, USD (Million)
12.5.1.3.2. Gaming Hardware Market: By Product, 2022-2032, USD (Million)
12.5.1.3.3. Gaming Hardware Market: By End-user, 2022-2032, USD (Million)
13. Company Profile
13.1. Sony Corporation
13.1.1. Company Overview
13.1.2. Financial Performance
13.1.3. Product Portfolio
13.1.4. Strategic Initiatives
13.2. Microsoft Corporation
13.2.1. Company Overview
13.2.2. Financial Performance
13.2.3. Product Portfolio
13.2.4. Strategic Initiatives
13.3. Apple Inc.
13.3.1. Company Overview
13.3.2. Financial Performance
13.3.3. Product Portfolio
13.3.4. Strategic Initiatives
13.4. Google
13.4.1. Company Overview
13.4.2. Financial Performance
13.4.3. Product Portfolio
13.4.4. Strategic Initiatives
13.5. HTC Corporation
13.5.1. Company Overview
13.5.2. Financial Performance
13.5.3. Product Portfolio
13.5.4. Strategic Initiatives
13.6. Nintendo
13.6.1. Company Overview
13.6.2. Financial Performance
13.6.3. Product Portfolio
13.6.4. Strategic Initiatives
13.7. Linden Research, Inc.
13.7.1. Company Overview
13.7.2. Financial Performance
13.7.3. Product Portfolio
13.7.4. Strategic Initiatives
13.8. Activision Blizzard, Inc.
13.8.1. Company Overview
13.8.2. Financial Performance
13.8.3. Product Portfolio
13.8.4. Strategic Initiatives
13.9. Sega Games Co., Ltd.
13.9.1. Company Overview
13.9.2. Financial Performance
13.9.3. Product Portfolio
13.9.4. Strategic Initiatives
13.10. Oculus VR, LLC
13.10.1. Company Overview
13.10.2. Financial Performance
13.10.3. Product Portfolio
13.10.4. Strategic Initiatives
13.11. GAMDIAS
13.11.1. Company Overview
13.11.2. Financial Performance
13.11.3. Product Portfolio
13.11.4. Strategic Initiatives
13.12. Anker Innovations Technology
13.12.1. Company Overview
13.12.2. Financial Performance
13.12.3. Product Portfolio
13.12.4. Strategic Initiatives
13.13. Anker Innovations Technology
13.13.1. Company Overview
13.13.2. Financial Performance
13.13.3. Product Portfolio
13.13.4. Strategic Initiatives
13.14. Redragon
13.14.1. Company Overview
13.14.2. Financial Performance
13.14.3. Product Portfolio
13.14.4. Strategic Initiatives
13.15. Others
13.15.1. Company Overview
13.15.2. Financial Performance
13.15.3. Product Portfolio
13.15.4. Strategic Initiatives
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