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Market Research
Immersive Virtual Reality Market Expected to Grow at 18% by 2032
Immersive Virtual Reality Market By Technology (Semi-immersive, Fully-immersive), By Device Type (Head-mounted Display, Gesture Tracking Devices, Projectors & Display Walls), By End-use (Gaming & Entertainment, Aerospace & Defense, Healthcare, Education, Others) - Growth, Share, Opportunities & Competitive Analysis, 2024 - 2032
26 Feb 2020
Format
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Report Summary
Table of contents
list of tables
list of figures
1. Preface
1.1. Report Description
1.1.1. Purpose of the Report
1.1.2. Target Audience
1.1.3. Key Offerings
1.2. Market Segmentation
1.3. Research Methodology
1.3.1. Phase I - Secondary Research
1.3.2. Phase II - Primary Research
1.3.3. Phase III - Expert Panel Review
1.3.4. Assumptions
1.3.5. Approach Adopted
2. Executive Summary
2.1. Market Snapshot: Global Immersive Virtual Reality Market
2.2. Global Immersive Virtual Reality Market, By Technology, 2023 (US$ Million)
2.3. Global Immersive Virtual Reality Market, By Device Type, 2023 (US$ Million)
2.4. Global Immersive Virtual Reality Market, By End-Use, 2023 (US$ Million)
2.5. Global Immersive Virtual Reality Market, By Geography, 2023 (US$ Million)
2.6. Attractive Investment Proposition by Geography, 2023
3. Immersive Virtual Reality Market: Competitive Analysis
3.1. Market Positioning of Key Immersive Virtual Reality Market Vendors
3.2. Strategies Adopted by Immersive Virtual Reality Market Vendors
3.3. Key Industry Strategies
4. Immersive Virtual Reality Market: Macro Analysis & Market Dynamics
4.1. Introduction
4.2. Global Immersive Virtual Reality Market Value, 2022 - 2032, (US$ Million)
4.3. Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Key Challenges
4.3.4. Key Opportunities
4.4. Impact Analysis of Drivers and Restraints
4.5. See-Saw Analysis
4.6. Porter's Five Force Model
4.6.1. Supplier Power
4.6.2. Buyer Power
4.6.3. Threat Of Substitutes
4.6.4. Threat Of New Entrants
4.6.5. Competitive Rivalry
4.7. PESTEL Analysis
4.7.1. Political Landscape
4.7.2. Economic Landscape
4.7.3. Technology Landscape
4.7.4. Legal Landscape
4.7.5. Social Landscape
5. Immersive Virtual Reality Market: By Technology, 2022-2032, USD (Million)
5.1. Market Overview
5.2. Growth & Revenue Analysis: 2023 Versus 2032
5.3. Market Segmentation
5.3.1. Semi-immersive
5.3.2. Fully-immersive
6. Immersive Virtual Reality Market: By Device Type, 2022-2032, USD (Million)
6.1. Market Overview
6.2. Growth & Revenue Analysis: 2023 Versus 2032
6.3. Market Segmentation
6.3.1. Head-mounted Display
6.3.2. Gesture Tracking Devices
6.3.3. Projectors & Display Walls
7. Immersive Virtual Reality Market: By End-Use, 2022-2032, USD (Million)
7.1. Market Overview
7.2. Growth & Revenue Analysis: 2023 Versus 2032
7.3. Market Segmentation
7.3.1. Gaming & Entertainment
7.3.2. Aerospace & Defense
7.3.3. Healthcare
7.3.4. Education
7.3.5. Others
8. North America Immersive Virtual Reality Market, 2022-2032, USD (Million)
8.1. Market Overview
8.2. Immersive Virtual Reality Market: By Technology, 2022-2032, USD (Million)
8.3. Immersive Virtual Reality Market: By Device Type, 2022-2032, USD (Million)
8.4. Immersive Virtual Reality Market: By End-Use, 2022-2032, USD (Million)
8.5.Immersive Virtual Reality Market: By Region, 2022-2032, USD (Million)
8.5.1.North America
8.5.1.1. U.S.
8.5.1.1.1. Immersive Virtual Reality Market: By Technology, 2022-2032, USD (Million)
8.5.1.1.2. Immersive Virtual Reality Market: By Device Type, 2022-2032, USD (Million)
8.5.1.1.3. Immersive Virtual Reality Market: By End-Use, 2022-2032, USD (Million)
8.5.1.2. Canada
8.5.1.2.1. Immersive Virtual Reality Market: By Technology, 2022-2032, USD (Million)
8.5.1.2.2. Immersive Virtual Reality Market: By Device Type, 2022-2032, USD (Million)
8.5.1.2.3. Immersive Virtual Reality Market: By End-Use, 2022-2032, USD (Million)
8.5.1.3. Rest of North America
8.5.1.3.1. Immersive Virtual Reality Market: By Technology, 2022-2032, USD (Million)
8.5.1.3.2. Immersive Virtual Reality Market: By Device Type, 2022-2032, USD (Million)
8.5.1.3.3. Immersive Virtual Reality Market: By End-Use, 2022-2032, USD (Million)
9. UK and European Union Immersive Virtual Reality Market, 2022-2032, USD (Million)
9.1. Market Overview
9.2. Immersive Virtual Reality Market: By Technology, 2022-2032, USD (Million)
9.3. Immersive Virtual Reality Market: By Device Type, 2022-2032, USD (Million)
9.4. Immersive Virtual Reality Market: By End-Use, 2022-2032, USD (Million)
9.5.Immersive Virtual Reality Market: By Region, 2022-2032, USD (Million)
9.5.1.UK and European Union
9.5.1.1. UK
9.5.1.1.1. Immersive Virtual Reality Market: By Technology, 2022-2032, USD (Million)
9.5.1.1.2. Immersive Virtual Reality Market: By Device Type, 2022-2032, USD (Million)
9.5.1.1.3. Immersive Virtual Reality Market: By End-Use, 2022-2032, USD (Million)
9.5.1.2. Germany
9.5.1.2.1. Immersive Virtual Reality Market: By Technology, 2022-2032, USD (Million)
9.5.1.2.2. Immersive Virtual Reality Market: By Device Type, 2022-2032, USD (Million)
9.5.1.2.3. Immersive Virtual Reality Market: By End-Use, 2022-2032, USD (Million)
9.5.1.3. Spain
9.5.1.3.1. Immersive Virtual Reality Market: By Technology, 2022-2032, USD (Million)
9.5.1.3.2. Immersive Virtual Reality Market: By Device Type, 2022-2032, USD (Million)
9.5.1.3.3. Immersive Virtual Reality Market: By End-Use, 2022-2032, USD (Million)
9.5.1.4. Italy
9.5.1.4.1. Immersive Virtual Reality Market: By Technology, 2022-2032, USD (Million)
9.5.1.4.2. Immersive Virtual Reality Market: By Device Type, 2022-2032, USD (Million)
9.5.1.4.3. Immersive Virtual Reality Market: By End-Use, 2022-2032, USD (Million)
9.5.1.5. France
9.5.1.5.1. Immersive Virtual Reality Market: By Technology, 2022-2032, USD (Million)
9.5.1.5.2. Immersive Virtual Reality Market: By Device Type, 2022-2032, USD (Million)
9.5.1.5.3. Immersive Virtual Reality Market: By End-Use, 2022-2032, USD (Million)
9.5.1.6. Rest of Europe
9.5.1.6.1. Immersive Virtual Reality Market: By Technology, 2022-2032, USD (Million)
9.5.1.6.2. Immersive Virtual Reality Market: By Device Type, 2022-2032, USD (Million)
9.5.1.6.3. Immersive Virtual Reality Market: By End-Use, 2022-2032, USD (Million)
10. Asia Pacific Immersive Virtual Reality Market, 2022-2032, USD (Million)
10.1. Market Overview
10.2. Immersive Virtual Reality Market: By Technology, 2022-2032, USD (Million)
10.3. Immersive Virtual Reality Market: By Device Type, 2022-2032, USD (Million)
10.4. Immersive Virtual Reality Market: By End-Use, 2022-2032, USD (Million)
10.5.Immersive Virtual Reality Market: By Region, 2022-2032, USD (Million)
10.5.1.Asia Pacific
10.5.1.1. China
10.5.1.1.1. Immersive Virtual Reality Market: By Technology, 2022-2032, USD (Million)
10.5.1.1.2. Immersive Virtual Reality Market: By Device Type, 2022-2032, USD (Million)
10.5.1.1.3. Immersive Virtual Reality Market: By End-Use, 2022-2032, USD (Million)
10.5.1.2. Japan
10.5.1.2.1. Immersive Virtual Reality Market: By Technology, 2022-2032, USD (Million)
10.5.1.2.2. Immersive Virtual Reality Market: By Device Type, 2022-2032, USD (Million)
10.5.1.2.3. Immersive Virtual Reality Market: By End-Use, 2022-2032, USD (Million)
10.5.1.3. India
10.5.1.3.1. Immersive Virtual Reality Market: By Technology, 2022-2032, USD (Million)
10.5.1.3.2. Immersive Virtual Reality Market: By Device Type, 2022-2032, USD (Million)
10.5.1.3.3. Immersive Virtual Reality Market: By End-Use, 2022-2032, USD (Million)
10.5.1.4. Australia
10.5.1.4.1. Immersive Virtual Reality Market: By Technology, 2022-2032, USD (Million)
10.5.1.4.2. Immersive Virtual Reality Market: By Device Type, 2022-2032, USD (Million)
10.5.1.4.3. Immersive Virtual Reality Market: By End-Use, 2022-2032, USD (Million)
10.5.1.5. South Korea
10.5.1.5.1. Immersive Virtual Reality Market: By Technology, 2022-2032, USD (Million)
10.5.1.5.2. Immersive Virtual Reality Market: By Device Type, 2022-2032, USD (Million)
10.5.1.5.3. Immersive Virtual Reality Market: By End-Use, 2022-2032, USD (Million)
10.5.1.6. Rest of Asia Pacific
10.5.1.6.1. Immersive Virtual Reality Market: By Technology, 2022-2032, USD (Million)
10.5.1.6.2. Immersive Virtual Reality Market: By Device Type, 2022-2032, USD (Million)
10.5.1.6.3. Immersive Virtual Reality Market: By End-Use, 2022-2032, USD (Million)
11. Latin America Immersive Virtual Reality Market, 2022-2032, USD (Million)
11.1. Market Overview
11.2. Immersive Virtual Reality Market: By Technology, 2022-2032, USD (Million)
11.3. Immersive Virtual Reality Market: By Device Type, 2022-2032, USD (Million)
11.4. Immersive Virtual Reality Market: By End-Use, 2022-2032, USD (Million)
11.5.Immersive Virtual Reality Market: By Region, 2022-2032, USD (Million)
11.5.1.Latin America
11.5.1.1. Brazil
11.5.1.1.1. Immersive Virtual Reality Market: By Technology, 2022-2032, USD (Million)
11.5.1.1.2. Immersive Virtual Reality Market: By Device Type, 2022-2032, USD (Million)
11.5.1.1.3. Immersive Virtual Reality Market: By End-Use, 2022-2032, USD (Million)
11.5.1.2. Mexico
11.5.1.2.1. Immersive Virtual Reality Market: By Technology, 2022-2032, USD (Million)
11.5.1.2.2. Immersive Virtual Reality Market: By Device Type, 2022-2032, USD (Million)
11.5.1.2.3. Immersive Virtual Reality Market: By End-Use, 2022-2032, USD (Million)
11.5.1.3. Rest of Latin America
11.5.1.3.1. Immersive Virtual Reality Market: By Technology, 2022-2032, USD (Million)
11.5.1.3.2. Immersive Virtual Reality Market: By Device Type, 2022-2032, USD (Million)
11.5.1.3.3. Immersive Virtual Reality Market: By End-Use, 2022-2032, USD (Million)
12. Middle East and Africa Immersive Virtual Reality Market, 2022-2032, USD (Million)
12.1. Market Overview
12.2. Immersive Virtual Reality Market: By Technology, 2022-2032, USD (Million)
12.3. Immersive Virtual Reality Market: By Device Type, 2022-2032, USD (Million)
12.4. Immersive Virtual Reality Market: By End-Use, 2022-2032, USD (Million)
12.5.Immersive Virtual Reality Market: By Region, 2022-2032, USD (Million)
12.5.1.Middle East and Africa
12.5.1.1. GCC
12.5.1.1.1. Immersive Virtual Reality Market: By Technology, 2022-2032, USD (Million)
12.5.1.1.2. Immersive Virtual Reality Market: By Device Type, 2022-2032, USD (Million)
12.5.1.1.3. Immersive Virtual Reality Market: By End-Use, 2022-2032, USD (Million)
12.5.1.2. Africa
12.5.1.2.1. Immersive Virtual Reality Market: By Technology, 2022-2032, USD (Million)
12.5.1.2.2. Immersive Virtual Reality Market: By Device Type, 2022-2032, USD (Million)
12.5.1.2.3. Immersive Virtual Reality Market: By End-Use, 2022-2032, USD (Million)
12.5.1.3. Rest of Middle East and Africa
12.5.1.3.1. Immersive Virtual Reality Market: By Technology, 2022-2032, USD (Million)
12.5.1.3.2. Immersive Virtual Reality Market: By Device Type, 2022-2032, USD (Million)
12.5.1.3.3. Immersive Virtual Reality Market: By End-Use, 2022-2032, USD (Million)
13. Company Profile
13.1. Google LLC
13.1.1. Company Overview
13.1.2. Financial Performance
13.1.3. Product Portfolio
13.1.4. Strategic Initiatives
13.2. Samsung
13.2.1. Company Overview
13.2.2. Financial Performance
13.2.3. Product Portfolio
13.2.4. Strategic Initiatives
13.3. Durovis Dive (Shoogee GmbH & Co. KG)
13.3.1. Company Overview
13.3.2. Financial Performance
13.3.3. Product Portfolio
13.3.4. Strategic Initiatives
13.4. Sony Interactive Entertainment LLC
13.4.1. Company Overview
13.4.2. Financial Performance
13.4.3. Product Portfolio
13.4.4. Strategic Initiatives
13.5. HTC Corporation
13.5.1. Company Overview
13.5.2. Financial Performance
13.5.3. Product Portfolio
13.5.4. Strategic Initiatives
13.6. HMD-TECH
13.6.1. Company Overview
13.6.2. Financial Performance
13.6.3. Product Portfolio
13.6.4. Strategic Initiatives
13.7. LG Electronics Inc.
13.7.1. Company Overview
13.7.2. Financial Performance
13.7.3. Product Portfolio
13.7.4. Strategic Initiatives
13.8. Microsoft Corporation
13.8.1. Company Overview
13.8.2. Financial Performance
13.8.3. Product Portfolio
13.8.4. Strategic Initiatives
13.9. EON Reality
13.9.1. Company Overview
13.9.2. Financial Performance
13.9.3. Product Portfolio
13.9.4. Strategic Initiatives
13.10. Cyberith
13.10.1. Company Overview
13.10.2. Financial Performance
13.10.3. Product Portfolio
13.10.4. Strategic Initiatives
13.11. Other Notable Players
13.11.1. Company Overview
13.11.2. Financial Performance
13.11.3. Product Portfolio
13.11.4. Strategic Initiatives
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