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Market Research
Virtual Reality (VR) Market Set to Reach US$ 30.0 Bn by 2029
Virtual Reality (VR) Market By Component (Hardware, Software), By End-Use (Consumer, Enterprise And Public Sector), By Platform (Mobile, PC (Personal Computer), Console) - Growth, Share, Opportunities & Competitive Analysis, 2021 - 2029
05 Jun 2016
Format
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Report Summary
Table of contents
list of tables
list of figures
1. Preface
1.1. Report Description
1.1.1. Purpose of the Report
1.1.2. Target Audience
1.1.3. Key Offerings
1.2. Market Segmentation
1.3. Research Methodology
1.3.1. Phase I - Secondary Research
1.3.2. Phase II - Primary Research
1.3.3. Phase III - Expert Panel Review
1.3.4. Assumptions
1.3.5. Approach Adopted
2. Executive Summary
2.1. Market Snapshot: Global Virtual Reality (VR) Market
2.2. Global Virtual Reality (VR) Market, By Component, 2023 (US$ Million)
2.3. Global Virtual Reality (VR) Market, By End-use Application, 2023 (US$ Million)
2.4. Global Virtual Reality (VR) Market, By Platform, 2023 (US$ Million)
2.5. Global Virtual Reality (VR) Market, By Geography, 2023 (US$ Million)
2.6. Attractive Investment Proposition by Geography, 2023
3. Virtual Reality (VR) Market: Competitive Analysis
3.1. Market Positioning of Key Virtual Reality (VR) Market Vendors
3.2. Strategies Adopted by Virtual Reality (VR) Market Vendors
3.3. Key Industry Strategies
4. Virtual Reality (VR) Market: Macro Analysis & Market Dynamics
4.1. Introduction
4.2. Global Virtual Reality (VR) Market Value, 2022 - 2032, (US$ Million)
4.3. Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Key Challenges
4.3.4. Key Opportunities
4.4. Impact Analysis of Drivers and Restraints
4.5. See-Saw Analysis
4.6. Porter's Five Force Model
4.6.1. Supplier Power
4.6.2. Buyer Power
4.6.3. Threat Of Substitutes
4.6.4. Threat Of New Entrants
4.6.5. Competitive Rivalry
4.7. PESTEL Analysis
4.7.1. Political Landscape
4.7.2. Economic Landscape
4.7.3. Technology Landscape
4.7.4. Legal Landscape
4.7.5. Social Landscape
5. Virtual Reality (VR) Market: By Component, 2022-2032, USD (Million)
5.1. Market Overview
5.2. Growth & Revenue Analysis: 2023 Versus 2032
5.3. Market Segmentation
5.3.1. Hardware
5.3.1.1. Sensor
5.3.1.2. Semiconducting Material
5.3.1.3. Display
5.3.2. Software
6. Virtual Reality (VR) Market: By End-use Application, 2022-2032, USD (Million)
6.1. Market Overview
6.2. Growth & Revenue Analysis: 2023 Versus 2032
6.3. Market Segmentation
6.3.1. Consumer
6.3.1.1. Gaming
6.3.1.2. Entertainment
6.3.2. Enterprise and Public Sector
6.3.2.1. Retail and Advertising
6.3.2.2. Engineering and Design
6.3.2.3. Healthcare
6.3.2.4. Military
6.3.2.5. Others (Education, etc.)
7. Virtual Reality (VR) Market: By Platform, 2022-2032, USD (Million)
7.1. Market Overview
7.2. Growth & Revenue Analysis: 2023 Versus 2032
7.3. Market Segmentation
7.3.1. Mobile
7.3.2. Personal Computer (PC)
7.3.3. Console
8. North America Virtual Reality (VR) Market, 2022-2032, USD (Million)
8.1. Market Overview
8.2. Virtual Reality (VR) Market: By Component, 2022-2032, USD (Million)
8.3. Virtual Reality (VR) Market: By End-use Application, 2022-2032, USD (Million)
8.4. Virtual Reality (VR) Market: By Platform, 2022-2032, USD (Million)
8.5.Virtual Reality (VR) Market: By Region, 2022-2032, USD (Million)
8.5.1.North America
8.5.1.1. U.S.
8.5.1.1.1. Virtual Reality (VR) Market: By Component, 2022-2032, USD (Million)
8.5.1.1.2. Virtual Reality (VR) Market: By End-use Application, 2022-2032, USD (Million)
8.5.1.1.3. Virtual Reality (VR) Market: By Platform, 2022-2032, USD (Million)
8.5.1.2. Canada
8.5.1.2.1. Virtual Reality (VR) Market: By Component, 2022-2032, USD (Million)
8.5.1.2.2. Virtual Reality (VR) Market: By End-use Application, 2022-2032, USD (Million)
8.5.1.2.3. Virtual Reality (VR) Market: By Platform, 2022-2032, USD (Million)
8.5.1.3. Rest of North America
8.5.1.3.1. Virtual Reality (VR) Market: By Component, 2022-2032, USD (Million)
8.5.1.3.2. Virtual Reality (VR) Market: By End-use Application, 2022-2032, USD (Million)
8.5.1.3.3. Virtual Reality (VR) Market: By Platform, 2022-2032, USD (Million)
9. UK and European Union Virtual Reality (VR) Market, 2022-2032, USD (Million)
9.1. Market Overview
9.2. Virtual Reality (VR) Market: By Component, 2022-2032, USD (Million)
9.3. Virtual Reality (VR) Market: By End-use Application, 2022-2032, USD (Million)
9.4. Virtual Reality (VR) Market: By Platform, 2022-2032, USD (Million)
9.5.Virtual Reality (VR) Market: By Region, 2022-2032, USD (Million)
9.5.1.UK and European Union
9.5.1.1. UK
9.5.1.1.1. Virtual Reality (VR) Market: By Component, 2022-2032, USD (Million)
9.5.1.1.2. Virtual Reality (VR) Market: By End-use Application, 2022-2032, USD (Million)
9.5.1.1.3. Virtual Reality (VR) Market: By Platform, 2022-2032, USD (Million)
9.5.1.2. Germany
9.5.1.2.1. Virtual Reality (VR) Market: By Component, 2022-2032, USD (Million)
9.5.1.2.2. Virtual Reality (VR) Market: By End-use Application, 2022-2032, USD (Million)
9.5.1.2.3. Virtual Reality (VR) Market: By Platform, 2022-2032, USD (Million)
9.5.1.3. Spain
9.5.1.3.1. Virtual Reality (VR) Market: By Component, 2022-2032, USD (Million)
9.5.1.3.2. Virtual Reality (VR) Market: By End-use Application, 2022-2032, USD (Million)
9.5.1.3.3. Virtual Reality (VR) Market: By Platform, 2022-2032, USD (Million)
9.5.1.4. Italy
9.5.1.4.1. Virtual Reality (VR) Market: By Component, 2022-2032, USD (Million)
9.5.1.4.2. Virtual Reality (VR) Market: By End-use Application, 2022-2032, USD (Million)
9.5.1.4.3. Virtual Reality (VR) Market: By Platform, 2022-2032, USD (Million)
9.5.1.5. France
9.5.1.5.1. Virtual Reality (VR) Market: By Component, 2022-2032, USD (Million)
9.5.1.5.2. Virtual Reality (VR) Market: By End-use Application, 2022-2032, USD (Million)
9.5.1.5.3. Virtual Reality (VR) Market: By Platform, 2022-2032, USD (Million)
9.5.1.6. Rest of Europe
9.5.1.6.1. Virtual Reality (VR) Market: By Component, 2022-2032, USD (Million)
9.5.1.6.2. Virtual Reality (VR) Market: By End-use Application, 2022-2032, USD (Million)
9.5.1.6.3. Virtual Reality (VR) Market: By Platform, 2022-2032, USD (Million)
10. Asia Pacific Virtual Reality (VR) Market, 2022-2032, USD (Million)
10.1. Market Overview
10.2. Virtual Reality (VR) Market: By Component, 2022-2032, USD (Million)
10.3. Virtual Reality (VR) Market: By End-use Application, 2022-2032, USD (Million)
10.4. Virtual Reality (VR) Market: By Platform, 2022-2032, USD (Million)
10.5.Virtual Reality (VR) Market: By Region, 2022-2032, USD (Million)
10.5.1.Asia Pacific
10.5.1.1. China
10.5.1.1.1. Virtual Reality (VR) Market: By Component, 2022-2032, USD (Million)
10.5.1.1.2. Virtual Reality (VR) Market: By End-use Application, 2022-2032, USD (Million)
10.5.1.1.3. Virtual Reality (VR) Market: By Platform, 2022-2032, USD (Million)
10.5.1.2. Japan
10.5.1.2.1. Virtual Reality (VR) Market: By Component, 2022-2032, USD (Million)
10.5.1.2.2. Virtual Reality (VR) Market: By End-use Application, 2022-2032, USD (Million)
10.5.1.2.3. Virtual Reality (VR) Market: By Platform, 2022-2032, USD (Million)
10.5.1.3. India
10.5.1.3.1. Virtual Reality (VR) Market: By Component, 2022-2032, USD (Million)
10.5.1.3.2. Virtual Reality (VR) Market: By End-use Application, 2022-2032, USD (Million)
10.5.1.3.3. Virtual Reality (VR) Market: By Platform, 2022-2032, USD (Million)
10.5.1.4. Australia
10.5.1.4.1. Virtual Reality (VR) Market: By Component, 2022-2032, USD (Million)
10.5.1.4.2. Virtual Reality (VR) Market: By End-use Application, 2022-2032, USD (Million)
10.5.1.4.3. Virtual Reality (VR) Market: By Platform, 2022-2032, USD (Million)
10.5.1.5. South Korea
10.5.1.5.1. Virtual Reality (VR) Market: By Component, 2022-2032, USD (Million)
10.5.1.5.2. Virtual Reality (VR) Market: By End-use Application, 2022-2032, USD (Million)
10.5.1.5.3. Virtual Reality (VR) Market: By Platform, 2022-2032, USD (Million)
10.5.1.6. Rest of Asia Pacific
10.5.1.6.1. Virtual Reality (VR) Market: By Component, 2022-2032, USD (Million)
10.5.1.6.2. Virtual Reality (VR) Market: By End-use Application, 2022-2032, USD (Million)
10.5.1.6.3. Virtual Reality (VR) Market: By Platform, 2022-2032, USD (Million)
11. Latin America Virtual Reality (VR) Market, 2022-2032, USD (Million)
11.1. Market Overview
11.2. Virtual Reality (VR) Market: By Component, 2022-2032, USD (Million)
11.3. Virtual Reality (VR) Market: By End-use Application, 2022-2032, USD (Million)
11.4. Virtual Reality (VR) Market: By Platform, 2022-2032, USD (Million)
11.5.Virtual Reality (VR) Market: By Region, 2022-2032, USD (Million)
11.5.1.Latin America
11.5.1.1. Brazil
11.5.1.1.1. Virtual Reality (VR) Market: By Component, 2022-2032, USD (Million)
11.5.1.1.2. Virtual Reality (VR) Market: By End-use Application, 2022-2032, USD (Million)
11.5.1.1.3. Virtual Reality (VR) Market: By Platform, 2022-2032, USD (Million)
11.5.1.2. Mexico
11.5.1.2.1. Virtual Reality (VR) Market: By Component, 2022-2032, USD (Million)
11.5.1.2.2. Virtual Reality (VR) Market: By End-use Application, 2022-2032, USD (Million)
11.5.1.2.3. Virtual Reality (VR) Market: By Platform, 2022-2032, USD (Million)
11.5.1.3. Rest of Latin America
11.5.1.3.1. Virtual Reality (VR) Market: By Component, 2022-2032, USD (Million)
11.5.1.3.2. Virtual Reality (VR) Market: By End-use Application, 2022-2032, USD (Million)
11.5.1.3.3. Virtual Reality (VR) Market: By Platform, 2022-2032, USD (Million)
12. Middle East and Africa Virtual Reality (VR) Market, 2022-2032, USD (Million)
12.1. Market Overview
12.2. Virtual Reality (VR) Market: By Component, 2022-2032, USD (Million)
12.3. Virtual Reality (VR) Market: By End-use Application, 2022-2032, USD (Million)
12.4. Virtual Reality (VR) Market: By Platform, 2022-2032, USD (Million)
12.5.Virtual Reality (VR) Market: By Region, 2022-2032, USD (Million)
12.5.1.Middle East and Africa
12.5.1.1. GCC
12.5.1.1.1. Virtual Reality (VR) Market: By Component, 2022-2032, USD (Million)
12.5.1.1.2. Virtual Reality (VR) Market: By End-use Application, 2022-2032, USD (Million)
12.5.1.1.3. Virtual Reality (VR) Market: By Platform, 2022-2032, USD (Million)
12.5.1.2. Africa
12.5.1.2.1. Virtual Reality (VR) Market: By Component, 2022-2032, USD (Million)
12.5.1.2.2. Virtual Reality (VR) Market: By End-use Application, 2022-2032, USD (Million)
12.5.1.2.3. Virtual Reality (VR) Market: By Platform, 2022-2032, USD (Million)
12.5.1.3. Rest of Middle East and Africa
12.5.1.3.1. Virtual Reality (VR) Market: By Component, 2022-2032, USD (Million)
12.5.1.3.2. Virtual Reality (VR) Market: By End-use Application, 2022-2032, USD (Million)
12.5.1.3.3. Virtual Reality (VR) Market: By Platform, 2022-2032, USD (Million)
13. Company Profile
13.1. Oculus VR, Inc.
13.1.1. Company Overview
13.1.2. Financial Performance
13.1.3. Product Portfolio
13.1.4. Strategic Initiatives
13.2. Sony Corporation
13.2.1. Company Overview
13.2.2. Financial Performance
13.2.3. Product Portfolio
13.2.4. Strategic Initiatives
13.3. Samsung Electronics, Co., Ltd.
13.3.1. Company Overview
13.3.2. Financial Performance
13.3.3. Product Portfolio
13.3.4. Strategic Initiatives
13.4. Sensics, Inc.
13.4.1. Company Overview
13.4.2. Financial Performance
13.4.3. Product Portfolio
13.4.4. Strategic Initiatives
13.5. Vuzix Corporation
13.5.1. Company Overview
13.5.2. Financial Performance
13.5.3. Product Portfolio
13.5.4. Strategic Initiatives
13.6. Microsoft Corporation
13.6.1. Company Overview
13.6.2. Financial Performance
13.6.3. Product Portfolio
13.6.4. Strategic Initiatives
13.7. EON Reality, Inc.
13.7.1. Company Overview
13.7.2. Financial Performance
13.7.3. Product Portfolio
13.7.4. Strategic Initiatives
13.8. Sixense International, Inc.
13.8.1. Company Overview
13.8.2. Financial Performance
13.8.3. Product Portfolio
13.8.4. Strategic Initiatives
13.9. Leap Motion, Inc.
13.9.1. Company Overview
13.9.2. Financial Performance
13.9.3. Product Portfolio
13.9.4. Strategic Initiatives
13.10. Barco N.V.
13.10.1. Company Overview
13.10.2. Financial Performance
13.10.3. Product Portfolio
13.10.4. Strategic Initiatives
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