The advancements in artificial intelligence (especially in terms of natural language processing & voice recognition capabilities), sensors, camera vision, and battery technology have collectively led to introduction of robots capable of interacting directly with humans. The demand for such robots is presumed to increase across verticals including healthcare, hospitality, social and care, education, and entertainment as the technology becomes more mature, cheaper, capable, and smarter. One of the drivers of social and entertainment robot market is the availability of innovation budgets or subsidies. Organizations focusing on research and having dedicated budget for innovations are more likely to experiment with these robots and survey implications for their business models and value chain position. Another key factor instrumental for widespread adoption of social robots is the technological literacy and acceptance by the consumers. The positive experiences regarding the usability of technology will make consumers more inclined to allow social robots amongst them. Furthermore, evolving digital habits of consumers and growing preference for automated machines to carry out household chores is expected to drive demand for such robots. On the contrary, technical complexity involved in human-machine interface coupled with mental and physical risks associated with robot companionship is seen as the biggest challenge inhibiting market growth.
The research study titled “Global Social and Entertainment Robots Market – Growth, Future Prospects and Competitive Analysis, 2023 – 2026” offers strategic insights into the global social and entertainment robots industry along with the market size and estimates for the duration 2025 to 2026. The said research study covers in-depth analysis of market segments based on type, end-use application, and cross-sectional study across different geographies and sub-geographical regions. The study covers the comparative analysis of different segments for the years 2021 & 2026. The report also provides a prolific view on market dynamics such as market drivers, restraints and opportunities. In addition, the report includes a section providing insights on the key trends followed in the market.
In order to help strategic decision makers, the report also includes competitive profiling of the leading Social and Entertainment Robots vendors, their business strategy analysis, market positioning, and key developments. Some of the major players profiled in the report are Robot Care Systems, Savioke, Blue Frog Robotics, Avatarmind, Jibo, Asus, Future Robot, Vstone, Aldebaran, Fellow Robots, and PAL Robotics among others. Apart from the company profiles, the report includes a section covering the competitive landscape wherein the market positioning of the companies has been discussed. The section also provides a view of key business strategies adopted by the leading market players.
Other in-depth analysis provided in the report includes:
Overall, the research study provides a holistic view of the global Social and Entertainment Robots market, offering market size and estimates for the period from 2023 to 2026, keeping in mind the above mentioned factors.
Historical & Forecast Period
This study report represents analysis of each segment from 2022 to 2032 considering 2023 as the base year. Compounded Annual Growth Rate (CAGR) for each of the respective segments estimated for the forecast period of 2024 to 2032.
The current report comprises of quantitative market estimations for each micro market for every geographical region and qualitative market analysis such as micro and macro environment analysis, market trends, competitive intelligence, segment analysis, porters five force model, top winning strategies, top investment markets, emerging trends and technological analysis, case studies, strategic conclusions and recommendations and other key market insights.
Research Methodology
The complete research study was conducted in three phases, namely: secondary research, primary research, and expert panel review. key data point that enables the estimation of Social And Entertainment Robots market are as follows:
Market forecast was performed through proprietary software that analyzes various qualitative and quantitative factors. Growth rate and CAGR were estimated through intensive secondary and primary research. Data triangulation across various data points provides accuracy across various analyzed market segments in the report. Application of both top down and bottom-up approach for validation of market estimation assures logical, methodical and mathematical consistency of the quantitative data.
ATTRIBUTE | DETAILS |
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Research Period | 2022-2032 |
Base Year | 2023 |
Forecast Period | 2024-2032 |
Historical Year | 2022 |
Unit | USD Million |
Segmentation | |
Type
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End-use Application
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Region Segment (2022-2032; US$ Million)
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Key questions answered in this report