Social And Entertainment Robots Market By Type (Social Robots, Entertainment Robots), By End-Use Application (Hospitality, Arts & Entertainment, Healthcare, Education, Retail, Health & Social Care, Information & Communication) - Growth, Future Prospects, Competitive Analysis And Forecast 2024 - 2032
1. Preface
1.1. Report Description
1.1.1. Purpose of the Report
1.1.2. Target Audience
1.1.3. Key Offerings
1.2. Market Segmentation
1.3. Research Methodology
1.3.1. Phase I - Secondary Research
1.3.2. Phase II - Primary Research
1.3.3. Phase III - Expert Panel Review
1.3.4. Assumptions
1.3.5. Approach Adopted
2. Executive Summary
2.1. Market Snapshot: Global Social And Entertainment Robots Market
2.2. Global Social And Entertainment Robots Market, By Type, 2023 (US$ Million)
2.3. Global Social And Entertainment Robots Market, By End-use Application, 2023 (US$ Million)
2.4. Global Social And Entertainment Robots Market, By Geography, 2023 (US$ Million)
2.5. Attractive Investment Proposition by Geography, 2023
3. Social And Entertainment Robots Market: Competitive Analysis
3.1. Market Positioning of Key Social And Entertainment Robots Market Vendors
3.2. Strategies Adopted by Social And Entertainment Robots Market Vendors
3.3. Key Industry Strategies 4. Social And Entertainment Robots Market: Macro Analysis & Market Dynamics
4.1. Introduction
4.2. Global Social And Entertainment Robots Market Value, 2022 - 2032, (US$ Million)
4.3. Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Key Challenges
4.3.4. Key Opportunities
4.4. Impact Analysis of Drivers and Restraints
4.5. See-Saw Analysis
4.6. Porter's Five Force Model
4.6.1. Supplier Power
4.6.2. Buyer Power
4.6.3. Threat Of Substitutes
4.6.4. Threat Of New Entrants
4.6.5. Competitive Rivalry
4.7. PESTEL Analysis
4.7.1. Political Landscape
4.7.2. Economic Landscape
4.7.3. Technology Landscape
4.7.4. Legal Landscape
4.7.5. Social Landscape
5. Social And Entertainment Robots Market: By Type, 2022-2032, USD (Million)
5.1. Market Overview
5.2. Growth & Revenue Analysis: 2023 Versus 2032
5.3. Market Segmentation
5.3.1. Social Robots
5.3.2. Entertainment Robots
6. Social And Entertainment Robots Market: By End-use Application, 2022-2032, USD (Million)
6.1. Market Overview
6.2. Growth & Revenue Analysis: 2023 Versus 2032
6.3. Market Segmentation
6.3.1. Hospitality
6.3.2. Arts & Entertainment
6.3.3. Healthcare
6.3.4. Education
6.3.5. Retail
6.3.6. Health & Social Care
6.3.7. Information & Communication
7. North America Social And Entertainment Robots Market, 2022-2032, USD (Million)
7.1. Market Overview
7.2. Social And Entertainment Robots Market: By Type, 2022-2032, USD (Million)
7.3. Social And Entertainment Robots Market: By End-use Application, 2022-2032, USD (Million)
7.4.Social And Entertainment Robots Market: By Region, 2022-2032, USD (Million)
7.4.1.North America
7.4.1.1. U.S.
7.4.1.1.1. Social And Entertainment Robots Market: By Type, 2022-2032, USD (Million)
7.4.1.1.2. Social And Entertainment Robots Market: By End-use Application, 2022-2032, USD (Million)
7.4.1.2. Canada
7.4.1.2.1. Social And Entertainment Robots Market: By Type, 2022-2032, USD (Million)
7.4.1.2.2. Social And Entertainment Robots Market: By End-use Application, 2022-2032, USD (Million)
7.4.1.3. Rest of North America
7.4.1.3.1. Social And Entertainment Robots Market: By Type, 2022-2032, USD (Million)
7.4.1.3.2. Social And Entertainment Robots Market: By End-use Application, 2022-2032, USD (Million)
8. UK and European Union Social And Entertainment Robots Market, 2022-2032, USD (Million)
8.1. Market Overview
8.2. Social And Entertainment Robots Market: By Type, 2022-2032, USD (Million)
8.3. Social And Entertainment Robots Market: By End-use Application, 2022-2032, USD (Million)
8.4.Social And Entertainment Robots Market: By Region, 2022-2032, USD (Million)
8.4.1.UK and European Union
8.4.1.1. UK
8.4.1.1.1. Social And Entertainment Robots Market: By Type, 2022-2032, USD (Million)
8.4.1.1.2. Social And Entertainment Robots Market: By End-use Application, 2022-2032, USD (Million)
8.4.1.2. Germany
8.4.1.2.1. Social And Entertainment Robots Market: By Type, 2022-2032, USD (Million)
8.4.1.2.2. Social And Entertainment Robots Market: By End-use Application, 2022-2032, USD (Million)
8.4.1.3. Spain
8.4.1.3.1. Social And Entertainment Robots Market: By Type, 2022-2032, USD (Million)
8.4.1.3.2. Social And Entertainment Robots Market: By End-use Application, 2022-2032, USD (Million)
8.4.1.4. Italy
8.4.1.4.1. Social And Entertainment Robots Market: By Type, 2022-2032, USD (Million)
8.4.1.4.2. Social And Entertainment Robots Market: By End-use Application, 2022-2032, USD (Million)
8.4.1.5. France
8.4.1.5.1. Social And Entertainment Robots Market: By Type, 2022-2032, USD (Million)
8.4.1.5.2. Social And Entertainment Robots Market: By End-use Application, 2022-2032, USD (Million)
8.4.1.6. Rest of Europe
8.4.1.6.1. Social And Entertainment Robots Market: By Type, 2022-2032, USD (Million)
8.4.1.6.2. Social And Entertainment Robots Market: By End-use Application, 2022-2032, USD (Million)
9. Asia Pacific Social And Entertainment Robots Market, 2022-2032, USD (Million)
9.1. Market Overview
9.2. Social And Entertainment Robots Market: By Type, 2022-2032, USD (Million)
9.3. Social And Entertainment Robots Market: By End-use Application, 2022-2032, USD (Million)
9.4.Social And Entertainment Robots Market: By Region, 2022-2032, USD (Million)
9.4.1.Asia Pacific
9.4.1.1. China
9.4.1.1.1. Social And Entertainment Robots Market: By Type, 2022-2032, USD (Million)
9.4.1.1.2. Social And Entertainment Robots Market: By End-use Application, 2022-2032, USD (Million)
9.4.1.2. Japan
9.4.1.2.1. Social And Entertainment Robots Market: By Type, 2022-2032, USD (Million)
9.4.1.2.2. Social And Entertainment Robots Market: By End-use Application, 2022-2032, USD (Million)
9.4.1.3. India
9.4.1.3.1. Social And Entertainment Robots Market: By Type, 2022-2032, USD (Million)
9.4.1.3.2. Social And Entertainment Robots Market: By End-use Application, 2022-2032, USD (Million)
9.4.1.4. Australia
9.4.1.4.1. Social And Entertainment Robots Market: By Type, 2022-2032, USD (Million)
9.4.1.4.2. Social And Entertainment Robots Market: By End-use Application, 2022-2032, USD (Million)
9.4.1.5. South Korea
9.4.1.5.1. Social And Entertainment Robots Market: By Type, 2022-2032, USD (Million)
9.4.1.5.2. Social And Entertainment Robots Market: By End-use Application, 2022-2032, USD (Million)
9.4.1.6. Rest of Asia Pacific
9.4.1.6.1. Social And Entertainment Robots Market: By Type, 2022-2032, USD (Million)
9.4.1.6.2. Social And Entertainment Robots Market: By End-use Application, 2022-2032, USD (Million)
10. Latin America Social And Entertainment Robots Market, 2022-2032, USD (Million)
10.1. Market Overview
10.2. Social And Entertainment Robots Market: By Type, 2022-2032, USD (Million)
10.3. Social And Entertainment Robots Market: By End-use Application, 2022-2032, USD (Million)
10.4.Social And Entertainment Robots Market: By Region, 2022-2032, USD (Million)
10.4.1.Latin America
10.4.1.1. Brazil
10.4.1.1.1. Social And Entertainment Robots Market: By Type, 2022-2032, USD (Million)
10.4.1.1.2. Social And Entertainment Robots Market: By End-use Application, 2022-2032, USD (Million)
10.4.1.2. Mexico
10.4.1.2.1. Social And Entertainment Robots Market: By Type, 2022-2032, USD (Million)
10.4.1.2.2. Social And Entertainment Robots Market: By End-use Application, 2022-2032, USD (Million)
10.4.1.3. Rest of Latin America
10.4.1.3.1. Social And Entertainment Robots Market: By Type, 2022-2032, USD (Million)
10.4.1.3.2. Social And Entertainment Robots Market: By End-use Application, 2022-2032, USD (Million)
11. Middle East and Africa Social And Entertainment Robots Market, 2022-2032, USD (Million)
11.1. Market Overview
11.2. Social And Entertainment Robots Market: By Type, 2022-2032, USD (Million)
11.3. Social And Entertainment Robots Market: By End-use Application, 2022-2032, USD (Million)
11.4.Social And Entertainment Robots Market: By Region, 2022-2032, USD (Million)
11.4.1.Middle East and Africa
11.4.1.1. GCC
11.4.1.1.1. Social And Entertainment Robots Market: By Type, 2022-2032, USD (Million)
11.4.1.1.2. Social And Entertainment Robots Market: By End-use Application, 2022-2032, USD (Million)
11.4.1.2. Africa
11.4.1.2.1. Social And Entertainment Robots Market: By Type, 2022-2032, USD (Million)
11.4.1.2.2. Social And Entertainment Robots Market: By End-use Application, 2022-2032, USD (Million)
11.4.1.3. Rest of Middle East and Africa
11.4.1.3.1. Social And Entertainment Robots Market: By Type, 2022-2032, USD (Million)
11.4.1.3.2. Social And Entertainment Robots Market: By End-use Application, 2022-2032, USD (Million)
12. Company Profile
12.1. Robot Care Systems
12.1.1. Company Overview
12.1.2. Financial Performance
12.1.3. Product Portfolio
12.1.4. Strategic Initiatives
12.2. Savioke
12.2.1. Company Overview
12.2.2. Financial Performance
12.2.3. Product Portfolio
12.2.4. Strategic Initiatives
12.3. Blue Frog Robotics
12.3.1. Company Overview
12.3.2. Financial Performance
12.3.3. Product Portfolio
12.3.4. Strategic Initiatives
12.4. AvatarMind
12.4.1. Company Overview
12.4.2. Financial Performance
12.4.3. Product Portfolio
12.4.4. Strategic Initiatives
12.5. Jibo, Inc.
12.5.1. Company Overview
12.5.2. Financial Performance
12.5.3. Product Portfolio
12.5.4. Strategic Initiatives
12.6. ASUSTeK Computer Inc.
12.6.1. Company Overview
12.6.2. Financial Performance
12.6.3. Product Portfolio
12.6.4. Strategic Initiatives
12.7. Future Robot
12.7.1. Company Overview
12.7.2. Financial Performance
12.7.3. Product Portfolio
12.7.4. Strategic Initiatives
12.8. Vstone Co., Ltd.
12.8.1. Company Overview
12.8.2. Financial Performance
12.8.3. Product Portfolio
12.8.4. Strategic Initiatives
12.9. Aldebaran Robotics
12.9.1. Company Overview
12.9.2. Financial Performance
12.9.3. Product Portfolio
12.9.4. Strategic Initiatives
12.10. Fellow Robots
12.10.1. Company Overview
12.10.2. Financial Performance
12.10.3. Product Portfolio
12.10.4. Strategic Initiatives
12.11. PAL Robotics
12.11.1. Company Overview
12.11.2. Financial Performance
12.11.3. Product Portfolio
12.11.4. Strategic Initiatives